Steamworks stuff

Cheatbook

random

Plugins

Assets loading

SVG

VFX

a11y

FSM

Audio

Animations

Controls

Netcode

Physics

UI

Graphics

Probably don’t care

Tools

3d stuff and whatnot

transparency_3d tonemapping spotlight spherical_area_lights pbr many_lights lines load_gltf lighting 3d_gizmos 3d_rotation 3d_scene 3d_shapes many_cubes many_foxes animated_fox empty empty_defaults skybox

Probably useful but too dumb to understand

component_change_detection apply_system_buffers atmospheric_fog compute_shader_game_of_life fog font_atlas_debug

Maybe useful

thread_pool_resources return_after_run (probably not that useful) animate_shader animated_transform audio (probably not same lib) audio_control (probably not same lib) cubic_curve custom_skinned_mesh custom_vertex_attribute decodable rotation scene scene_viewer screenshot spatial_audio_2d spatial_audio_3d

Buggy

texture_binding_array anti_aliasing blend_modes (probably useless, 3d) post_processing

could be useful but maybe no mobile

array_texture

Legit no idea

mesh2d mesh2d_manual mesh2d_vertex_color_texture minimising ??? no_prepass ?? orthographic?? overflow?? overflow_debug???

Cool examples

  • bloom_2d
  • 2d_shapes
  • asset_loading
  • async_compute
  • bevymark breakout button char_input_events clear_color contributors custom_asset custom_asset_io custom_diagnostic custom_gltf_vertex_attribute custom_loop custom_query_param drag_and_drop ecs_guide event external_source_external_thread fixed_timestep flex_layout game_menu grid hierarchy iter_combinations keyboard_input keyboard_input_events keyboard_modifiers (press ctrl shift a) log_diagnostics logs low_power many_animated_sprites many_buttons many_glyphs many_sprites mouse_grab mouse_input_events move_sprite multiple_windows nondeterministic_system_order parallel_query parenting pixel_perfect plugin plugin_group reflection reflection_types relative_cursor_position removal_detection render_to_texture resizing run_conditions scale scale_factor_override split_screen sprite sprite_flipping sprite_sheet state system_closure system_param system_piping text text2d text_debug text_input text_pipeline text_wrap_debug texture texture_atlas timers transform translation transparency_2d transparency_ui transparent_window ui ui_scaling z_index window_resizing window_settings

All

shader_defs shader_instancing shader_material shader_material_glsl shader_material_screenspace_texture shader_prepass shadow_biases shadow_caster_receiver size_constraints trait_reflection transform_hierarchy two_passes update_gltf_scene vertex_colors wireframe without_winit

gamepad_input gamepad_input_events gamepad_rumble gamepad_viewer generic_reflection generic_system gltf_skinned_mesh touch_input touch_input_events